Serious Games Learning Community

During the 2010-2011 academic year, the Serious Games Learning Community explored the use of games in higher education.  The goal was to find or create games designed to improve learning - and implement those games in courses at Notre Dame.

A game is a structured activity, usually undertaken for enjoyment. Key components are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and many games perform an educational role. The primary purpose of a "serious game" is something other than pure entertainment. - wikipedia

Members of this learning community were Notre Dame faculty, staff, and students interested in computer games, role-plays, board games, and related pastimes. The group's activities included game play, reading, discussion, and more.


The objectives of the group were:

  1. Learn what makes up a game (iteration, story line, etc.)
  2. Learn how games have been used effectively in higher education
  3. Identify serious games in different disciplines and experience them firsthand
  4. Conceptualize a variety of serious games
  5. Develop one or more games from scratch
  6. Share what we learn, find, and create with the ND community

Facilitator: Chris Clark, Assistant Director, | 574-631-7434